Hope's Edge

Episode 1: A Old Flame
The Night Before

On the planet of Pyral 5, deep in the Kellis System’s inner rings, the crew of the Moya are beginning to formulate a plan to exflitrate the “Man on Ice”, a mysterious person frozen in carbonite in the personal treasure vault of Gorbo the Hutt. Utilizing a contact made by Finnigan, a reported distributor of illicit goods for Gorbo’s untaxable smuggled product, Rann Tanner has fixed their exit strategy. Lofbecca, Gadge and Tarion now gather around HMML-F4RT as he began to help Torian work on the vehicles, as well as preparing slicing kits for himself.

However, the arrival of the Victory-II Class Star Destroyer Dawnbringer in the system, as well as several other Imperial ships, have complicated situations across the system. The unmistakable dart-shaped object in the sky casts a large shadow across the city and its illicit crime…

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The Man on Ice

Enroute to the Kellis System the crew of The Moya was contacted by a seedy cantina owner of the orbiting station. filler With veiled threat of blackmail Rann Tainer reluctantly accepted the meeting. After a quite exorbitant offer to steal a man by the name of Andronicus who met the anger of a minor hutt, Gorbo by being encased in frozen carbinite within the hutt’s vault. With his co-pilot Lofbecca to put a little leverage on ‘Kretch’, a little intimidated but unmoved to negotiate for more credits.

Once making planetside and discussing course of action it was decided to insert Gadge as a bounty hunter for hire within Gorbo the Hutt’s organization and Rann Tainer to pose as a freighter captain looking for goods that the Hutt may want transported. Remembering an old friend, Chedd a trandoshan who happens to own a shipping / warehouse company on Kellis, being able to pull a quick favor for a place of berth whilst Tarion attempts to hackup one of the local taxi speeders.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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